The Shooter:
Zombear & Zombunny:
The Shooter:
Zombear & Zombunny:
Spot the Gorilla, Astronaut, Zombie and the Shark?

I am sure you never wondered what is hovering in my basement.
Remember the Spaceship from the Unity 3D Space Shooter tutorial? Here, this one:

Now in 3D, just hovering in my basement because of the Hololens!
I have always seen this spaceship and played this game in 2D on the iPhone, Samsung TV and on the Desktop. Absolutely Amazing to see it hovering in mid-air where I can walk around it, underneath it as if it was one of my kids’ toy cars!
Next step is to be able to touch and feel it! Wonderful time to be alive!
I received the Hololens dev kit about a week ago and I already feel very comfortable using and programming the device.
I discovered that I can place shortcuts to apps in my living room that will launch apps on the hololens. It dawned on me that my “real environment” is my desktop with the hololens!
The Human Interface paradigm is now complete upset by the hololens. We make the giant leap from 2-dimensional mobile and desktop displays to 3-dimensional “world displays” where users of your app can look around and behind a floating button, text box or icon.


UX (user experience) designers, UI developers, Software engineers alike now have to upgrade themselves to think in 3-dimensions. A challenging task for all involved. We barely got our ducks in a row for 2D user experiences. It took us nearly a decade and half to get where are at for displaying 2D content and we still suck at it sometimes.
In addition to the 3D Spatial UI surroundings, we have Spatial Sound. This introduces a new category of people to the team for programming in 3D environments. We will need Spatial Audio experts along with our upgraded UX designers and 3D developers. They will probably get bundled under the generic “UX” silo.
My Hololens development journey.